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Skills

You will find here all the skills I have acquired at school and developed by myself.

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3D animation 

I discovered 3D animation during game creation workshops and I'm passionate about this field. I develop my skills in rig, weight painting and keyframe animation using Maya

Unity

My education as a game designer led me to use Unity a lot. So I know how to use the engine for prototyping and 3D integration

Level design and building

My education as a game designer allowed me to learn level design. I'm able to design a level, block it and build it with assets

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Project management

I learned to work in team and to use managment tools like Miro, Trello or Airtable

3D modeling

I am able to do 3D modeling using Maya in order to create assets for my prototypes or to animate them. 

Game design

As for level design, I am able to design game mechanics and produce game design documents with schematics and system loops

Prototyping

I learned to use visual scripting tools to prototype game mechanics and
game feel

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