Skills
You will find here all the skills I have acquired at school and developed by myself.
3D animation
I discovered 3D animation during game creation workshops and I'm passionate about this field. I develop my skills in rig, weight painting and keyframe animation using Maya
Unity
My education as a game designer led me to use Unity a lot. So I know how to use the engine for prototyping and 3D integration
Level design and building
My education as a game designer allowed me to learn level design. I'm able to design a level, block it and build it with assets
Project management
I learned to work in team and to use managment tools like Miro, Trello or Airtable
3D modeling
I am able to do 3D modeling using Maya in order to create assets for my prototypes or to animate them.
Game design
As for level design, I am able to design game mechanics and produce game design documents with schematics and system loops
Prototyping
I learned to use visual scripting tools to prototype game mechanics and
game feel